[Originally published in Movietone News 50, June 1976]
To make an uninvolving movie out of one of the most decisive battles of the Second World War may seem a dubious challenge, but there’s no denying Universal their full credit in meeting it. Midwayhas very little to recommend it. Persons who never subjected themselves to Sensurround with Earthquakehave their opportunity here (the closest I got was seeing—but scarcely experiencing—the sample sequence run for the benefit of the TV audience at last year’s Oscars, to the exclusion of film clips from the careers of Academy honorees Jean Renoir and Howard Hawks); the opening, tinted monochrome actuality footage of aircraft-carrier takeoffs and a long, riveting approach to a headland is vivid enough in its own right, and the roar and shudder of engines undeniably enhances it. But after that, Sensurround has pretty well shot its wad.
[Originally published in Movietone News 54, June 1977]
War is an inescapably personal experience in Cross of Iron. Nearly always from middle-shot or closer, the soldiers see the enemy they fight: many die in the embraces of their killers. No field-size moving masses of men, no distant artillery, no “targets” and “objectives.” In Peckinpah’s war there are only people—confused, afraid, in pain, screaming for survival. Peckinpah carefully chooses images emblematic of the reality of war: a soldier’s neck emptying blood into the muddy water where he lies dead; a body that has been run over so many times it has become part of the road. The awful power of his combat scenes is heightened by contrasting qualities of light and sound for the out-of-combat sequences: the warm greens and yellows in the hospital scenes and in the idyllic field to which Sergeant Rolf Steyner’s platoon escapes after a hopeless battle in a burnt-out factory contrast starkly with the cold greens, dusty grays, muddy browns of the battle zone. The absolute silence before each of several attacks in the film serves to emphasize the fury of what follows. Never has Peckinpah’s rhythmic cutting between similar violent acts been so effective in establishing the inevitability and terrible beauty of the sense of community in the meeting—and the meting-out of death.
[Originally published in The Weekly (Seattle), May 25, 1977]
Hugging the wall of a trench, Steyner’s platoon looks up at a Russian tank clattering over their heads. They are the last Germans at this easternmost point on the Russian front, a rear guard where no rear guard was meant to be, deliberately stranded and now quite surrounded. They break for the nearby factory, spray the snipers out of the convoluted ductwork, but find no refuge there. The snout of another tank gun smashes through the wall, the machine following, climbing over brick and mortar and dead Germans and Russians. There is a tunnel. The platoon runs along it. In the eyehole of light behind them, the tank appears. The snout becomes an eye, and the eye a mouth, roaring after them. But only the tunnel remains to be destroyed. The platoon has risen out of a hole into sunlight, silence, and a field of the thickest, greenest grass this side of paradise.
Cross of Iron
People talk a lot about the violence in Sam Peckinpah’s films. Most of what they say has to do with drawing facile connections between bloodlust and macho sexuality, or tut-tutting over fascist mindsets, or announcing forthrightly that violence never settled anything and only begets more violence. This record is available at any number of reviewing stands and is suitable for playing at all the best parties.
The problem with these approaches to Peckinpah’s violence is that they all seek to ignore the man’s art, to seal it safely off behind a barrier of trendy labels and categories—somebody else’s categories. In so doing, ironically, they overlook how truly violent and anarchic his movies are. For Peckinpah’s violence involves much more than an abundance of blood-spurting corpses and protracted death falls. It rages against the very structures of experience, explodes the linear reliability of perception and narrative, blows up the known world and then shudders as the chaos starts resolving back into the same old patterns.
[Originally published in Movietone News 62-63, December 1979]
Having ripped off just about every other kind of commercial movie, Michael Winner has inevitably turned his attention to the Bond-style action thriller. Since the Bond films have been ripping themselves off for the past dozen or so years, the pilferings involved in Firepowerdon’t seem too outrageous. It’s not a good movie by any stretch of goodwill, but it’s not as unutterably crummy as, say, The Man with the Golden Guneither. At least Winner has some decent leads – not that they have a hell of a lot worth doing. I have been infatuated with Sophia Loren most of my life, and hope always to be, so I am pleased to report that, at 45, she still looks fabulous; but cast as a routinely enigmatic widow out to avenge (or is she?) the slaughter of her chemist husband by the world’s richest crook, she has no chance to display any acting ability. James Coburn is cast principally, one supposes, because he was a Bond surrogate in the Flint films; here he’s a sort of bounty hunter with a fondness for flora and fauna (cf. Robert Mitchum in TheYakuza) and, you guessed it, his own peculiar code of honour. The flowers-buff bit is just about the only characterisation the script attempts. There’s a token black buddy (O.J. Simpson), as per Dr. No and Live And Let Die, plus the suave millionaire villain tossing off hopefully aphoristic witticisms (any of the Bonds, although the character is also a Howard Hughes-type recluse, like an heroic character in Diamonds Are Forever). This chap has a sadistic aide – don’t they all? There are gadgets galore, a helicopter explodes in mid-air (v. From Russia withLove),people catch fire and so does the sea at one point (FRWL again). The film also comes equipped with casino and the standard exotic sun-drenched backdrops, in this instance Antigua and Curaçao.
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