[First published in 1982, in “This Sceptr’d Isle” Autumn Quarter Film Series, Office of Cinema Studies, University of Washington.]
The Quarry, a 75-minute film for the BBC (early 1960s): A sculptor named Arthur quests for a very particular kind of stone, amid many references to King Arthur, Merlin, and magic.
Point Blank (1967): On some level, a conventional tale about betrayal and revenge among corporate gangsters and their women. This strange film, in which time slides backwards and forwards, begins in a deserted, decaying Alcatraz, where a man named Walker (provocative name for a quester) is doublecrossed and seemingly murdered by his wife and best friend. Reborn or resurrected in the waters of San Francisco Bay, he sets out to pay them back and to find out who ultimately “runs things.” Guided by Yost, a Merlin-like figure, Walker passes through a sterile city encased in plastic, metal, concrete, and glass. Nature is buried, love and friendship dead, and only the greedy accumulation of “things” and sensations a thriving concern. The film comes full circle back to its beginning, at a disused San Francisco landmark described as “safe as a church” and used for a gangland money-drop. Walker finally discovers the identity of the corporate puppetmaster: Yost/Merlin himself. Walker, a mindless, primitive force—perhaps a zombie—recedes into the shadows, back into his own dream, thwarted by a world in which the unconscious is an anachronism.
The Lord of the Rings (1969): An abortive project in which Frodo was conceived as a young King Arthur and Gandolf as Merlin. (Boorman’s Merlin script deemed “too expensive” to film by United Artists.)
Deliverance (1972): Four city men trek into a Southern forest and down river rapids with the notion that nature can test a man benignly. Where the land is to be “drowned” into a lake by the construction of a dam, primitive forces and emotions are loosed, and the four friends fall into terrible knowledge of themselves and their environment. They try to bury that knowledge, but the corpse’s hand that thrusts up out of the dark lake at the end of the film signals the futility of such repression.
Zardoz (1974): Its title an elision of The Wizard of Oz, this film takes place in a 23rd-century wasteland devastated by nuclear war. Survivors who have regressed into brutality are kept in check and occasionally exterminated by the Eternals, sexless, immortal intellectuals who cannot sleep and therefore never dream, but consider themselves the “custodians of the past for an unknown future.” A hand—holding a gun—explodes out of a heap of golden grain: thus Zed, a time-bound catalyst of evolution, is “born.” Three women assist Zed in his quest for the Creator—a scientist, a visionary, and his eventual mate. May, the scientist, warns him when he opens his mind to her knowledge, “It will burn you”; he replies, like Excalibur’s Morgana, “Then burn me.” The “wizard,” only a lesser god, turns out to be one Arthur Frayn, part show business con-artist, part magician, who professes admiration for Merlin and T.S. Eliot. Paradoxically, Arthur insists that he has “invented” Zed even as his intelligent primitive wrecks the godhead, kills the Eternals, and flees into the natural world, a new Adam with his Eve, promising to be fruitful and to multiply. In the last moments of the film, the couple make love in a cave and then, in a series of dissolves as they stare at the camera, at us, they pass from youth to age to death, and finally into dust. The cycle of birth and death, frozen by the Eternals, moves again and the earth is satisfied. All that remains of Zed is a hand painted on the cave wall and a rusted gun, symbols of making and destroying.
Exorcist II: The Heretic (1977): A child once possessed by the Devil becomes the best hope of salvation for humankind. This strange messiah is guided by a lapsed priest who must journey to Africa, where man began, to seek renewed faith and knowledge from a scientist who, in visions, sometimes becomes a primitive and powerful native priest.
The above is offered in evidence that John Boorman did not come to Excalibur unfamiliar with archetypal patterns of myth, especially as they are embodied in the legend of King Arthur, Merlin, and the Knights of the Round Table. Boorman is a literate man who has actually read those literary, philosophical, and critical works that inform, directly or by allusion, nearly all his films. Sometimes that’s made for a problem: too much self-consciousness about mythic ideas and images can retard the movement and impact of a visual narrative. People begin to say things so Significantly and take action that is so Fraught with Symbolic Weight that after a while there isn’t any life left in the old story—and myths are nothing if they aren’t alive and kicking us into new ways of seeing and being. Boorman has said that he wanted to make Excalibur “as if it is the story—not a retelling of the myth, but the very events on which the legend was based.” In this, I believe, he succeeded—as he had not done so completely in any of his previous films.