
“When you put people in extreme situations,” says Jeremy Saulnier, “it can be scary, or tragically pathetic, or even funny to watch them flail and try to acclimate.”
Blue Ruin, Saulnier’s Kickstarter-aided 2013 calling card, managed to ring the cherries on all of the options above, fashioning a diabolically inventive revenge movie that repeatedly headed down unpredictably satisfying avenues. The writer/director’s larger-budgeted follow-up, Green Room, gathers up that earlier promise and just goes sick with it, taking an intentionally stripped-down premise and jacking it up to ferocious speeds. As ruthlessly pedal-through-the-floor efficient as it is, the narrative also manages to find space for the director’s growing assortment of decidedly unheroic heroes—who somehow remain weirdly endearing while their hastily thought-out plans fall to bloody pieces. “What I do,” says Saulnier, “is revel in the details and minutia that bog people down. I account for ineptitude.”