Posted in: by Sean Axmaker, Contributors, Essays, Science Fiction

‘The 10th Victim’: Give the People What They Want

Before The Hunger Games, before Battle Royale, before The Running Man, there was Elio Petri’s The 10th Victim. Based on Robert Sheckley‘s short story “The Seventh Victim” (Petri upped the body count), this 1965 feature is set in a near future of unlikely fashions and pop-art stylings, where comic books are the literature of the day and murder games have become the dominant form of media entertainment. The government-sponsored “The Big Hunt” is the original Survivor as a series of one-on-one bouts: “a real chase, a real victim and a real killing,” promises the cheery TV host as he outlines the rules for the home viewing audience.

Ursula Andress in ‘The Tenth Victim’

It’s ostensibly “a safety valve for humanity” but Petri’s wry perspective reveals the activity as less primal scream than the logical evolution of today’s reality TV fad. The hunter is given a target and the victim has to be on guard to pick out a potential assassin from the crowd. These games don’t play out in a controlled arena but in the streets and sometime in the nightclubs of the real world, where the occasional civilian becomes collateral damage. And unlike the usual dystopian portraits of kill-or-be-killed games, which invariably play out as a form of punishment and social control by an oppressive regime, this game is completely voluntary. No surprise, there’s no shortage of competitors. The lure of celebrity, prize winnings and endorsement deals apparently trumps survival instinct. Or maybe it’s just a matter of a population so narcotized into numbness that they jump at anything that can offer them a sensation outside of their consumer bubble.

Continue reading at Keyframe