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Stephen Sondheim

Five Sleazy Pieces

[Originally published in Movietone News 25, September 1973]

Recently I encountered a phenomenon—I refuse to call it a book—labeled The Only Good Indian and coauthored by Ralph and Natasha Friars. Its specific sins against the English language and any recognizable form of ratiocination are catalogued elsewhere in this issue. I mention this pseudo-scholarly study of the American Indian’s martyrdom by cinematic slings and arrows only because it exemplifies a particularly cavalier attitude towards product and consumer alike, an attitude rampant not only in selfrighteous critical tracts like the Friars’, but also in an increasing number of current films. People like the Friars don’t have to make sense (either stylistically or thematically), don’t have to work at selling their shoddy wares even on the level of persuasive polemic. Why? Because their readers are pre-sold, previously primed to ingest that which already constipates their thinking. Not, admittedly, a new process—this recycling of pap that effects no change, no growth, only a mild to offensive case of intellectual flatulence. Still, recent movies like The Last of Sheila, The Harrad Experiment, and most particularly Badge 373, Harry in Your Pocket, and The Legend of Hell House impel one to speculate about a spiraling trend towards just this sort of bland diet in the cinema.

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The Last of Sheila cashes in on the audience’s putative taste for the games (rich) people play, not to mention psychic stripping, a spectacle many in our group-therapy-ridden society have come to relish in and for itself with or without any therapeutic payoff for the individual involved. Broadway composer-lyricist Stephen Sondheim—who, with close friend Tony Perkins, wrote Sheila‘s screenplay—is reputedly hooked on the puzzle-game habit himself. Perhaps as a result, the film retains the half-thought-out, initially grabby but ultimately flabby quality of a neat idea cooked up by old buddies with shared interests over late-night scotches.

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Review: The Last of Sheila

[Originally published in Movietone News 26, October 1973]

Little can be said of this film’s elusive plot without spoiling the excitement for the viewer. A movie producer invites six friends to spend a week aboard his yacht off the French Riviera, playing a six-day, port-to-port detective game. Each accepts the invitation in hopes of winning some favor from the powerful film magnate. It is a year since his wife Sheila was murdered by a hit-and-run driver; and as the producer’s skillfully devised game begins to reveal hidden secrets about the lives of the players, it becomes evident that one of them is the murderer. Suddenly there is much more at stake than the outcome of a game. Or is there? For as the film twists and turns along increasingly cerebral passageways, each new revelation becomes simply a part of a larger game. Unlike its predecessors in the “game” film genre—Who’s Afraid of Virginia Woolf?, The Boys in the Band, SleuthThe Last of Sheila is not based on a stageplay, and its plot never reaches a point at which the game-playing stops, gives way to reality. Quite the contrary, as the film ends the next move is left to the audience, filled with the discomforting sense that everything that happened onscreen was merely part of a still larger mystery game that remains for them to unravel.

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Film Review: ‘Into the Woods’

James Corden and Meryl Streep

The crucial masterstroke of Into the Woods is that the fairy-tale happy ending comes halfway through the action. What exactly becomes of Cinderella after she settles in with her Prince? Does Jack miss the adventure of climbing up the beanstalk? Does Little Red Riding Hood ever dream about the Wolf? Such questions fuel the wickedly amusing 1987 Broadway musical, with songs by Stephen Sondheim and book by James Lapine.

Cue the irony, then, that Sondheim’s sly modern classic has been taken up by Disney, history’s busiest purveyors of the happy ending. Sondheim and Lapine were both involved in the film, and if many things have been cut or altered, a bit of a subversive message still peeks through (and some key characters die along the way). Into the Woods presents a crowded roster, with Meryl Streep earning top billing as the Witch, the blue-haired crank who sets things in motion. Streep’s opening scene is pretty glorious, as the actress stalks around the Baker’s shop, spitting out the backstory and laying down a curse.

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