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Michael Sarrazin

Five Sleazy Pieces

[Originally published in Movietone News 25, September 1973]

Recently I encountered a phenomenon—I refuse to call it a book—labeled The Only Good Indian and coauthored by Ralph and Natasha Friars. Its specific sins against the English language and any recognizable form of ratiocination are catalogued elsewhere in this issue. I mention this pseudo-scholarly study of the American Indian’s martyrdom by cinematic slings and arrows only because it exemplifies a particularly cavalier attitude towards product and consumer alike, an attitude rampant not only in selfrighteous critical tracts like the Friars’, but also in an increasing number of current films. People like the Friars don’t have to make sense (either stylistically or thematically), don’t have to work at selling their shoddy wares even on the level of persuasive polemic. Why? Because their readers are pre-sold, previously primed to ingest that which already constipates their thinking. Not, admittedly, a new process—this recycling of pap that effects no change, no growth, only a mild to offensive case of intellectual flatulence. Still, recent movies like The Last of Sheila, The Harrad Experiment, and most particularly Badge 373, Harry in Your Pocket, and The Legend of Hell House impel one to speculate about a spiraling trend towards just this sort of bland diet in the cinema.

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The Last of Sheila cashes in on the audience’s putative taste for the games (rich) people play, not to mention psychic stripping, a spectacle many in our group-therapy-ridden society have come to relish in and for itself with or without any therapeutic payoff for the individual involved. Broadway composer-lyricist Stephen Sondheim—who, with close friend Tony Perkins, wrote Sheila‘s screenplay—is reputedly hooked on the puzzle-game habit himself. Perhaps as a result, the film retains the half-thought-out, initially grabby but ultimately flabby quality of a neat idea cooked up by old buddies with shared interests over late-night scotches.

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Review: The Reincarnation of Peter Proud

[Originally published in Movietone News 41, May 1975]

Memory and mortality are, almost by structural definition, the two cloutiest themes movies can tackle. Memory is implicit in any film with the least vestige of form and design: we recognize correspondences between shots, scenes, movements, colors, lines of dialogue, inflections, intonations, anything, and something goes ding!, consciously or not; and in a good movie something in the world implicitly goes ding! as well, since a piece of the world has just been held up for us in a context new and yet fraught with recognizability. Mortality we have always with us: all the fancy curtain-openings and -closes, all the shadow-boxes and halo-lights, all the mushy focus (in the camera or in the projection booth) that may actively or inadvertently try to slur the boundaries of life and movie can’t cancel the basic fact of light and not-light, film and no-film, experience and nothingness. So when a movie that plays with these twin or at least sibling themes goes belly-up in a welter of blah, the filmmakers’ failure is even more pronounced than that of your average suburban-theater-circuit mediocrity.

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