Christopher Nolan’s Inception, a caper film that heists dreams instead of treasure, is surely the most cerebral action thriller to become a blockbuster. It’s a genre film that reshuffles the rules and lays them out in a mind-bending pattern. Playing out on multiple planes of dream reality, it’s also another Nolan film to completely reimagine the world of cause and effect. But rather than tell a story, Nolan builds a construct and then plays within that construct. This script is more designed than written, the film constructed as much as directed, and that becomes all the more evident on repeat viewings.
This is architecture as cinema, on every level: Narrative, conceptual, symbolic, visual, with story and characters sacrificed to the density of rules and limitations of fantastical (meta)physical laws. It is so dense with angles and layers and details of meaning that I don’t think there is a line of dialogue in the film that does not somehow serve the exposition. Inception is so high concept that it becomes all concept and puzzle and narrative play at the sacrifice of story. By that I mean it foregrounds plot (a series of events) over story (the journey of a character).
Leonardo DiCaprio’s Cobb is the team leader of this psych-squad with a simple motivation (clear his name and get back home), and a head case on a level all his own. The backstory explains how he lost his wife, Mal (Marion Cotillard), in experiments in dreamtime, and as a result lost his life, putting him on the run as a wanted man unable to see his children. She now haunts his psyche as a phantom turned nemesis. You could call her the ghost in the machine but really Mal is a symbol of guilt, loss and self-blame as an avatar, a manifestation of his own psyche punishing itself in the most effective way it knows: not simply to remind Cobb of what happened to her, but to sabotage his capers.