[Originally published in Movietone News 60-61, February 1979]
A thing that bugs me about the vast majority of contemporary films is, they rarely give the feeling anyone cared much about framing them. The movement away from studio (i.e., factory) filmmaking has had a lot to do with this. Advancements in film speed, equipment mobility, and other such factors that ought to have been unqualifiedly liberating have had the counterproductive effect of encouraging slovenliness rather than responsible flexibility. A movie can get made anywhere now, one place is as good (i.e., workable) as anotherâ€”and somehow that extends to frame-space as a “place” too. Throw in careless labwork (we waved byebye to real Technicolor several years ago) and you’ve got smeary colors and big, fuzzy grain to help reduce definition, and definitiveness of vision. It’s hard to maintain faith that a given movie had to look the way it does, because it could just as well have looked, well, a little different.
People won’t be talking about this as they leave their naborhood moviehouse, but one reason John Carpenter’s Halloween is so successful a marrow-freezer is that Carpenter appears to have set out to reinstate scrupulous, meaningful framing all by himself. In fact, except for its shamelessly (and irresistibly) zingy music score (by the director), Halloween achieves its considerable power almost entirely through visual means. There’s not a lot of scenarioâ€”make that screenplayâ€”to deal with; indeed, the least satisfying thing about Halloween is its attempt to arrive at some scriptoral accounting for its ultraweird dispenser of mayhem, an Omen-era, cosmic-evil readingâ€””He” really can’t be stoppedâ€”that rings too familiar. At the same time, the nonending ending Halloweenreaches has a validity missing from more flagrantly copout conclusions where the filmmakers more or less simultaneously ran out of running time and ideas of what to do next. For Carpenter’s direction has undercut the idea of a world with any secure breathing-room, let alone a sanctum for salvation.